

It also sort of continues the story of Alphaks that ran through the two previous adventures, but because it doesn't follow the story of Norwoldian conflict that those adventures began, it's not considered part of the "Alphaks trilogy", which instead concludes with M5: "Talons of Night" (1987).
#Threshold mag vaults of pandius series
"Twilight Calling" continues TSR's series of supplements supporting the Basic D&D Master Rules (1985). Like the flying castle of M2: "Vengeance of Alphaks" (1986), it's a castle that floats on the clouds! But this one looks bigger and more intimidating. For the second "M" adventure in a row, the cover of "Twilight Calling" shows the big fortress at the climax to the adventure. It was published in November 1986.Ībout the Cover. M3: "Twilight Calling" (1986), by Tom Moldvay, is the third Master-level adventure for Basic D&D. Gather the mystic symbols, create the key, and defeat the Carnifex, before it's too late.

Will you heed the lunatic ravings of a dying madman? Travel to the top of Guardian Mesa, and enter the Septahenge. Your party may be all that stands between life and death. From seven symbols comes one key.Īlphaks the Dark desires that key, by which he plans to release death and chaos into the realms of man.
